![]() Once you have your pixels selected according to the color you want to adjust, and the controls that effect 'similar' colors narrow down your choice ( to include yellow or burnt out grass from sun ), and your power window in place ( these are nodes in resolve ) you should have complete control over it. For example, you can use a pen tool and draw your own power window, etc etc. There are other controls to fine tune that ( via what type power window you apply and what THOSE controls give you). like in football game you would make a horizontal power window that just selects the bottom of your frame ( where the grass is located ) and NOT effect colors in the upper part of your frame. ![]() to get the color you want.Īdded to that is another adjustment that can be made re: a 'power window' thing ( which is really the area that defines the mask made via selection of pixel attributes ). After that you have the extra option of making that selection adjusted via tint, saturation, color wheels or RGB bars or HSL stuff. In resolve that is a 'color picker' tool ( like you have). ![]() which is a number of controls defining the specific pixels, or expanding the 'range' of similar pixels. You select a range of color and make adjustments to that range via controls ( like in PPro, Lumetri, or After Affects). I use resolve now and don't have CC ( only have old CS6 with speedgrade ). when trying to focus on specific areas ( like grass or blue sky etc. In my opinion all color stuff in modern NLE progams ( that have color correction ability) use more or less the same controls to try and select the hue ( chroma) and saturation etc.
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